There’s a lot of hype at the moment around cross reality training (XR), particularly when it comes to virtual reality (VR). 71% of businesses who use it have reported increased productivity, reduced waste and streamlined supply chains and PWC found that it can lead to a 90% improvement in job skills accuracy and an 89% percent improvement in business accuracy compared to those who weren’t trained in VR.
On the surface, this makes a lot of sense. Being able to put on a head set or pick up a phone and practice skills in a simulated or reactive environment sounds like a wonderful addition to workplace training. However, huge barriers stand in the way for traditional eLearning creators to join the XR marketplace. Most XR creation tools are still developing and require a new skill set, high investment and high risk for traditional creators.
To tackle this problem, Go1 has been working with Talespin to pilot a no-code authoring tool for Go1 Content Partners. Talespin’s tool, Co-Pilot Designer, creates VR first content that can be shared in 2D. The content partners who have been involved in the pilot so far have called it “engaging”, “delightful” and “a new way to create and test powerful soft-skills training”. While the tool focusses entirely on conversation-based training, it is showing promising results so far and, thanks to ongoing work from Go1’s technical teams, content created in Talespin’s tools will soon be able to be accessed in any LMS or LXP as well as in VR.
However, further testing is still needed to know if this will be a valuable tool for Go1’s Content Partners. In our next phase, we will be offering support for a small number of Content Partners to have free access to Talespin’s tools. We want to make sure that this is a viable and effective tool for our content partners and, to make that happen, we need your feedback.