Course description
In this course we look at the basic UITouch object that represents a touch, then use its properties and methods to manipulate the interface. Then gesture recognizers are introduced as Apple's solution to managing multiple types of interaction in the same view or views. Next we add zooming and rotating to the collection of gesture recognizers that will work on a view. Then we further refine our code to center all events and changes based on the centroid of the user interaction.
Each LearnNowOnline training course is made up of Modules (typically an hour in length). Within each module there are Topics (typically 15-30 minutes each) and Subtopics (typically 2-5 minutes each). There is a Post Exam for each Module that must be passed with a score of 70% or higher to successfully and fully complete the course.
Prerequisites
This course assumes that students have a general understanding of programming concepts in Xcode and Objective C.
Meet the expert
David Solberg has been developing iOS applications for several years for both consumers and enterprises. He has multiple applications in the App Store in addition to numerous private applications for internal business use. He is co-organizer of the Twin Cities, Minnesota, Meetup group for iOS developers. In addition to his many years training people to use technology, David has architected online assessment systems.
Video Runtime
101 Minutes
Time to complete
172 Minutes
Course Outline
Responding to Touch (29:08)
Gesture Recognizer Basics (24:17)
More Recognizers (19:39)
Recognizer Cooperation (28:44)